All We Need is a first-person, narrative-driven horror exploration game that delves into the chilling consequences of one’s past. It is inspired by a captivating legend from North American folklore, and takes players on a haunting journey where they are confronted with the repercussions of their own actions.
As the main Narrative Designer on All We Need, I hold the key responsibility of crafting engaging story lines, designing quests, dialogues, and characters, and building the game world. Collaborating closely with the team, I ensure seamless integration of narrative elements into the player experience.